That's always meen where I assumed the bridge was- the camera zooms in on that part in TMP- and it has red windows and when they cut to the interior of the bridge, it's lit in red.jkb-1 wrote:That would be a satisfying answer. Alas, every front-view drawing of either ship shows it blocked by the "bunker" part of the bridge.I thought the emmiter was the big glowing red grill (on the K't'inga) at the front of the raised hangar bay on the wing section?
Y'know, I was reading on Memory Alpha how Andrew Probert designed the bridge to fit into the "grain silo" and the aft part of the "bunker," see here:
https://en.memory-alpha.org/wiki/K%27t%2 ... robert.jpg
It seems he was working with the numbers that would make the "silo" only seven meters wide, and in the movie a Klingon crosses that circular set in about 6-8 steps. I've read elsewhere he worked out the traffic pattern in the San Francisco Shipyard Office just for his own satisfaction, it's a shame he didn't move down to the neck of the K't'inga and tell the folks to make it a bit bigger. (Of course, it may have already been built when he got to it.)
Everything saying oherwise is just fandom or game sourse...hardly definitive.
Consider that the command pod is by itself capable of seperating- that area fore of the grain silo would be ideal for quarters and supplies, while the lower decks contain everything else- engineering, power, twinkie storage, Shaksperian theater, three ring circus, etc.
The model of the K'Tinga pod has a impulse engine on the back of it, so I really dont think the boom goes along during a seperation- just the pod would be smarter- smaller target profile too.
As to the neck part being a potential shooting gallery, in event of a mutiny or hostile ship boarding troops, the bridge could just seal itself off, cut gravity and vent the atmosphere from the back end while maintaining command functions and re-pressurize when they're out of combat or whhen they get back to a port.
the bodies of the "Hornored dead" would stay preserved in the depressurized vaccum.
Alternately, they could flush some biological agent that kills only non-Klingons.
Or flush hard radiation from the warpcore into the back end on the ship (explaining the distance from the pod to the drive section).
Or turn off the inertial dampners to the back end and go to full impulse...that would explain those grates in the floor of Klingon ships- in case they had to hose the place down afterwards.