magnets

Tools and techniques used for preparation and assembly.
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Tesral
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Re: magnets

Postby Tesral » Thu Feb 09, 2017 11:00 am

It depends on the application. I have a separated Galaxy, if I ever get around to it I plan to use three places,

On the Vulcan shutter I embedded the magnets in five minute epoxy. Inside the resin aftermarket parts in each case.
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TonyG2
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Re: magnets

Postby TonyG2 » Fri Feb 10, 2017 12:06 pm

More than one location? Yes I agree it depends on what parts you are connecting. If the structure connects or one part inserts into another (similar to the NSEA Protector) then you only need one magnet connection point. If you are connecting two parts and there are no structural features that would stop the parts rotating relative to each other (and you don't want them able to rotate) I would use two smaller magnets.

It is worth experimenting however as you could find it even harder to separate the hull sections if you have two magnets.

Using magnets this way would be the ideal solution for the Prometheus class so you can display as the combined ship or multi-vector attack mode.

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Julien
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Re: magnets

Postby Julien » Sat Feb 11, 2017 8:51 am

With one location, the parts will still be able to rotate on each other. With two, they won't...

With plastic kit, I usually put them inside the parts, with styrene between them. For resin, I drill a hole, then putty and paint over it...

For glue, I would recommend epoxy too...

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el gato
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Re: magnets

Postby el gato » Sun Feb 12, 2017 9:48 pm

I use magnets a lot. It's my preferred way to place my models in stands. My suggestion is to use two if the magnet is not coming into direct contact with another magnet or piece of metal. Trust me, the magnet's power decreases noticeably if you're going to have styrene or putty between them. Two magnets working together help keep the subject fairly secure.

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