repairing a resin kit

Scratchbuilding, kitbashing, reposing and other modifications.
trek3159
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Re: repairing a resin kit

Postby trek3159 » Sun Sep 03, 2017 3:07 pm

Back on 2500 trek items again, will be taking a look at this one see what will get done. Leaning toward a variant version, tho. Also looking at a kit (a Dakota class carrier) that the back end of both impulse engine decks failed to form. Ahh, the joys of being a craftsman..... :D

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mophius
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Re: repairing a resin kit

Postby mophius » Sun Sep 03, 2017 7:32 pm

Sounds like a good catch. Also an easy fix.
I am a bit jealous as well. I have been pestering Jay about casting more but he has medical issues that need addressing at the moment and is not able to do so. Hopefully he will restart soon and I can get a kit or two from him.
There is no dark side of the moon really, matter of fact its all dark.

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trek3159
Can-Do Captain
Can-Do Captain
Posts: 655
Joined: Sun Sep 30, 2012 1:15 pm

Re: repairing a resin kit

Postby trek3159 » Mon Oct 30, 2017 12:32 am

:cry: Well, my attempts at casting new impulse engines failed...my casting skills are next to nil. Guess I will try to rebuild them out of putty or maybe scrap plastic. Actually, I was thinking that the impulse deck for the Dakota and the Hippocrates are altogether wrong....may look at doing something more like the Miranda class is supposed to have, since they are variants of the class. This is not over yet......


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