Star Trek TNG Bridge Concept
- el gato
- Fatidical Fleet Admiral
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Re: Star Trek TNG Bridge Concept
Resin Modeller is using a new software for his stuff and he says he likes it
RogueWolf wrote:I've sacrificed many dozens (maybe even hundreds) of gummy bears to the dark modeling gods to grant me my wish... but I fear my offerings only amuse them, not appease them.
- MSgtUSAFRet
- Can-Do Captain
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Re: Star Trek TNG Bridge Concept
Well, the crew will certainly be screaming! Where are the seatbelts?!patrickivan wrote:Here's a little teaser of my current project. It's a model of one of the Concept Bridges for the Enterprise D in the Art of Star Trek.
I'm going to make the executive decision that this was the bridge on the premier U.S.S. Galaxy, for the namesake Class... Big, bold, unique. A bridge that screams unity, peace, and power from it's awesome size and display. A confidence almost as bombastic as the Romulans. LOL
More to come...
Oh- this is also what I based my avatar ship interiour off of, though on a smaller scale. I quite like it's fluid design, as it reflects the design aesthetic of the Galaxy Class...
Looks nice, Patrick, no matter the software used or the CLI necessary to build it!
Steve
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- Can-Do Captain
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Re: Star Trek TNG Bridge Concept
Thanks... It's been a model I've wanted to build for a long time. See how it looks in 3D.
Oddly though, I never liked the idea of the seatbelt.
My contention is that, though there can be mild disruptions at times, I always figured that if your inertial dampeners are ever failing to the point where you need seatbelts, well you're nailed to the wall anyway.... And I think the big and best example is in Generations, with the D crash. The freakin seats all broke! Seatbelts or nothing, it doesn't matter with those forces and offline IDs.
Splat. LOL.
Seriously though, I know for the sake of the story, we got some bouncy rides, but I think for 99.9999% it's not even on the radar, and too many redundancies are simply redundant.
Kind of up there with a joy stick. Just silly on big ships like these, but they needed to make them cool, like fighters...
Oddly though, I never liked the idea of the seatbelt.
My contention is that, though there can be mild disruptions at times, I always figured that if your inertial dampeners are ever failing to the point where you need seatbelts, well you're nailed to the wall anyway.... And I think the big and best example is in Generations, with the D crash. The freakin seats all broke! Seatbelts or nothing, it doesn't matter with those forces and offline IDs.
Splat. LOL.
Seriously though, I know for the sake of the story, we got some bouncy rides, but I think for 99.9999% it's not even on the radar, and too many redundancies are simply redundant.
Kind of up there with a joy stick. Just silly on big ships like these, but they needed to make them cool, like fighters...