My first post, and apologies if a dumb question but :
on any ST model there are small windows that would need to be masked if you were to build, than paint the model. Some people paint then build, but the issue would of course be the necessary seam filling that plagues assembly of most ST models.
What do most people do? 1) Build, then mask the windows, and then paint or 2) Paint, then build, and putty and paint again?
Thanks!
Best Way to handle small windows when building
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Re: Best Way to handle small windows when building
A bit of both.Willis wrote:My first post, and apologies if a dumb question but :
on any ST model there are small windows that would need to be masked if you were to build, than paint the model. Some people paint then build, but the issue would of course be the necessary seam filling that plagues assembly of most ST models.
What do most people do? 1) Build, then mask the windows, and then paint or 2) Paint, then build, and putty and paint again?
Thanks!
Build- paint over everything with a base coat. then go back, and paint the windows I want 'lit' up- mask over those. and do the final coat. Remove masks.
Invariably either way, involves touch ups. Even when I can keep my hands steady enough to paint a window inevitably a myoclonic jerk occurs and I need to touch up the window. The nice thing about touching up a window is that I can usually keep my hands steady enough to paint around the window I've made a mistake on.
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Re: Best Way to handle small windows when building
I think you're right, Moongrim it is a bit of both.
Some models kinda lend themselves to painting and then building and others the opposite.
Some models are a bit of both.
I did a TOS 1/650 Enterprise where I painted the nacelles and then stuck them on an unpainted model. I had to mask the nacelles everytime I needed to paint something else, so much so that I finally left them masked until the final clear coat! It's more of let the model tell you what it needs rather than try to stick to one approach.
Just thinking on paper, Willis (so to speak!)
But as far as windows, my current project I placed opaque plastic on the interior of the windows and in order for the plastic to not be painted, I will have to mask each window with painter's mask; a liquid that dries to a semi-solid state that I can pick out after final painting! This is just one approach.
Good Luck!
Steve
Some models kinda lend themselves to painting and then building and others the opposite.
Some models are a bit of both.
I did a TOS 1/650 Enterprise where I painted the nacelles and then stuck them on an unpainted model. I had to mask the nacelles everytime I needed to paint something else, so much so that I finally left them masked until the final clear coat! It's more of let the model tell you what it needs rather than try to stick to one approach.
Just thinking on paper, Willis (so to speak!)
But as far as windows, my current project I placed opaque plastic on the interior of the windows and in order for the plastic to not be painted, I will have to mask each window with painter's mask; a liquid that dries to a semi-solid state that I can pick out after final painting! This is just one approach.
Good Luck!
Steve
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Re: Best Way to handle small windows when building
Thanks for you advice !
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Re: Best Way to handle small windows when building
Bit of both depending on the situation...
But I always prefer to paint after assembly...
As for small (and not so small) windows, I usually go for the white glue trick, like that, no need to worry about masking...
You basically assemble and paint everything and on the last step, you fill the windows with white glue.
That's I did with my Revell Klingon D-7 :
But I always prefer to paint after assembly...
As for small (and not so small) windows, I usually go for the white glue trick, like that, no need to worry about masking...
You basically assemble and paint everything and on the last step, you fill the windows with white glue.
That's I did with my Revell Klingon D-7 :
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Re: Best Way to handle small windows when building
ThanksNCC1966 wrote:Looks great!
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